Economy Configuration
Customize all aspects of the economy system through the web dashboard. No coding required - full admin control.
Accessing Configuration
Dashboard Location
/dashboard/fun/economy
All economy settings are managed in one centralized location. Requires administrator access.
Module Settings
Enable/Disable Economy
Toggle the entire economy system on or off. When disabled, all economy commands become unavailable.
Currency Settings
Customize the symbol displayed for coins throughout the economy system.
Default: 🪙 (coin emoji)
You can set it to any emoji, text, or custom symbol. For example: 💰, $, ¥, gold, coins, etc.
General Economy Settings
Coins awarded to new members when they first use an economy command. Default: configurable per server.
Set a visual cap for balance displays (cosmetic only - doesn't limit actual coins earned).
Cooldown Settings
Customize how frequently members can perform each economy action. All times are configurable.
Default: 20 minutes
Affects: /work command, can be shortened with Service path
Default: 15 minutes
Affects: /fish command
Default: 25 minutes
Affects: /hunt command
Default: 30 seconds
Affects: /beg command, very short for frequent earning
Default: 24 hours
Affects: /daily command
Default: 7 days
Affects: /weekly command
Reward Settings
Coins awarded when members use /daily (24h cooldown)
Coins awarded when members use /weekly (7d cooldown). Typically higher than daily.
Min/max coins awarded per successful beg. Should be low to encourage other activities.
Crime Settings
Percentage chance (0-100) that a robbery attempt succeeds. Lower = higher risk.
Percentage chance (0-100) that a crime attempt succeeds. Should be lower than robbery.
Percentage chance (0-100) to escape jail without paying bail. Should be very low (risky).
Coins required to pay bail and be released from jail. Should be significant to discourage crime.
Time (in minutes) a member stays jailed on failed crime. Bail can reduce this.
Shop Management
Add, edit, and remove items available in the shop. Configure:
- Item name and description
- Price in coins
- Item effects and bonuses
- One-time purchase items vs reusable
- Role requirement (if applicable)
Advanced Settings
Number of decimal places shown in balance displays (0-2). Default: 0 (whole coins only).
Adjust chances for special work events (Overtime, Tips), fishing/hunting crits, etc.
Control how detailed economy transaction logs are. Useful for auditing and debugging.
Nuclear option: Reset a specific member's economy data to starting state. Use with caution!
Configuration Tips & Best Practices
Start Conservative
Begin with default values. Adjust cooldowns and rewards based on community feedback and activity levels.
Balance Risk vs Reward
Crime success rates should be significantly lower than legitimate activities to maintain challenge.
Avoid Inflation
If economy becomes too abundant, consider reducing daily/weekly rewards or increasing prices in shop.
Test Before Deploying
Test significant changes in a test server before applying to production. Economy changes affect all members.
Monitor Activity
Use the dashboard analytics to monitor economy health. Check for inflation, unused features, etc.
Communicate Changes
Announce cooldown or reward changes to your community. Help members understand the reasoning.
Common Configuration Scenarios
New Server (Encouraging Participation)
↓ Lower cooldowns, ↑ Higher rewards to encourage early engagement
Mature Server (Balanced Economy)
Standard cooldowns and rewards, focus on shop items for wealth sinks
High-Activity Server (Preventing Inflation)
↑ Cooldowns, ↓ Rewards, expensive shop items to control coin supply
Hardcore PvP Server (Crime-Focused)
↑ Crime/robbery success rates, low bail costs, high risk/reward activities