Shop & Inventory
Purchase items from the shop, manage your inventory, and use consumables to enhance your economy experience.
System Overview
The shop and inventory system provides:
Shop
Browsable catalog of purchasable items. Configurable by administrators via dashboard.
Inventory
Personal storage for caught fish, hunted creatures, and purchased items. Unlimited capacity.
Consumables
Special items with one-time effects. Use them to gain temporary bonuses or unlock features.
Shop Commands
Browse Shop
/shopDescription: View all available items in the shop
Shows: Item names, descriptions, prices, and purchase details
Customizable: Administrators configure available items via dashboard
Purchase Item
/buy <item>Description: Purchase an item from the shop
Parameters:
item- Name of the item to purchase
Effect: Deducts coins from available balance and adds item to inventory
Example:
/buy Lucky CoinInventory Management
View Inventory
/inventoryDescription: View all items in your inventory
Shows:
- All purchased shop items
- Caught fish (unsold)
- Hunted creature drops (unsold)
- Item quantities and details
Capacity: Unlimited (no inventory limit)
Use Consumable Item
/use <item>Description: Use a consumable item from your inventory
Parameters:
item- Name of the consumable to use
Effect: Activates the item's effect and removes it from inventory
One-Time Use: Most consumables are used up after one use
What Goes in Your Inventory?
Shop Items
Items purchased from the shop using coins. Can include role rewards, cosmetics, or other special items.
Caught Fish
Fish from /fish activities stored here until you sell them. Must sell to convert to coins.
Hunted Creature Drops
Drops from /hunt activities stored here until you sell them. Must sell to convert to coins.
Consumable Items
Special one-time use items that provide temporary effects when used with /use command.
Shop Configuration (Admin)
Administrators can customize shop items, prices, and effects through the web dashboard.
Dashboard Configuration
Access /dashboard/fun/economy to configure:
- Available shop items
- Item prices
- Item descriptions
- Item effects and rewards
- Role-based shop items
Item Types
Cosmetic Items
Visual items that don't affect gameplay. Examples: badges, titles, custom emotes.
Utility Items
Functional items that provide benefits. Examples: XP boosters, cooldown reducers, luck charms.
One-Time Consumables
Items that are used up after activation. Examples: luck potions, instant coins, temporary buffs.
Role Rewards
Special items earned from purchasing premium roles. Provides exclusive economy benefits.
Best Practices
Sell Fish & Creatures Regularly
Don't let caught items pile up. Sell them regularly to convert inventory items to coins.
Check Shop Regularly
Administrators may update shop items seasonally or for special events. Stay updated on new offers.
Use Consumables Strategically
Save consumables like XP boosters for grinding sessions to maximize their effect.
Plan Your Spending
Don't spend all coins on cosmetics. Keep capital for important upgrades and cooldown reducers.