Hunting System
Hunt 38+ creatures across 6 regions with threat-based success mechanics. Risk reward awaits the brave hunters.
System Overview
Creatures
38+
Regions
6
Cooldown
25 min
Boss Chance
8%
How to Hunt
Hunt Command
/huntDescription: Start hunting a random creature in your current region
Cooldown: 25 minutes (configurable)
Result: Creature drops added to inventory on success, or nothing on failure
Hunt Start
/hunt startDescription: Alternative syntax for hunting (same as /hunt)
Hunting Regions
Unlock new regions as you level your hunting skill. Each region contains unique creatures with different threat levels.
Forest
Unlocks at Level 1 • Starter region with common creatures
Plains
Unlocks at Level 5 • Open grasslands with uncommon threats
Mountains
Unlocks at Level 15 • Dangerous peaks with rare creatures
Shadowlands
Unlocks at Level 30 • Dark realm with epic creatures and boss encounters (8%)
The Void
Unlocks at Level 50 • Mysterious void with dangerous entities and boss encounters
Celestial Realm
Unlocks at Level 75 • Ultimate difficulty with legendary creatures
Creature Threat Levels
Each creature has a threat level that determines your success rate when hunting it. Higher threat creatures reward more coins.
| Threat Level | Success Rate | Reward Tier |
|---|---|---|
| Common | 95% | Low Coins |
| Uncommon | 90% | Moderate Coins |
| Rare | 80% | Good Coins |
| Epic | 70% | Excellent Coins |
| Boss | 45-50% | Legendary Coins |
| Legendary | 30-35% | Mythical Coins |
Even on failure, you still gain 25% of the normal XP reward. This encourages hunting dangerous creatures even with low success odds.
Boss Encounters
In regions Shadowlands and beyond, you have an 8% chance to encounter a boss creature on any hunt.
Shadowlands Boss: Dragon
Legendary threat level with 45-50% success rate. Defeating it yields massive coins and rare trophy items.
The Void Boss: Hydra
Mythical threat level with 30-35% success rate. Even rarer and more valuable than the Dragon.
Risk vs Reward
Boss encounters are dangerous but extremely rewarding. Celestial Realm may have additional bosses.
Failed Hunts
No Penalty, Partial Reward
If you fail to hunt a creature, you receive no coin reward and no item drop, but:
- You still gain 25% of the normal XP reward
- The cooldown still applies (25 minutes)
- You can immediately hunt again after cooldown
Creature Rarity Distribution
When you hunt a creature, its threat level is randomly determined from this distribution:
| Threat Level | Chance |
|---|---|
| Common | 40% |
| Uncommon | 28% |
| Rare | 18% |
| Epic | 10% |
| Boss (Shadowlands+) | 3% |
| Legendary | 1% |
Selling Creature Drops
Sell Specific Drop
/hunt sell <name>Description: Sell a creature drop from your inventory
Parameters:
name- Name of the creature drop
Sell All Drops
/hunt sell allDescription: Sell all creature drops in your inventory
Creature Bestiary
/hunt bestiaryDescription: View your creature bestiary/checklist
Shows:
- All creatures you've hunted
- Creatures you haven't discovered
- Bestiary completion percentage
- Threat level breakdown
Hunting Profile
/hunt profileDescription: View your comprehensive hunting statistics
Shows:
- Current level and XP progress
- Total creatures hunted
- Total coins earned from hunting
- Success rate percentage
- Boss encounters
- Best kill (highest value creature)
Browse Available Creatures
/hunt listDescription: Browse all creatures available in your unlocked regions
Filters by:
- Available regions for your current level
- Threat level
- Estimated rewards
Hunting Tips
Risk High-Threat Creatures
Higher threat creatures reward more coins. Even with lower success rates, the XP and potential rewards make them worth attempting.
Hunt Dangerous Regions
Shadowlands and The Void have 8% boss encounter chances. These are rare but incredibly valuable opportunities.
Plan Your Hunts
With a 25-minute cooldown, hunting is less frequent than fishing. Make each hunt count by targeting higher-threat creatures.